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Traitor/Detective Item + Changes: Upgradable Armour and Cheaper Wearable TC Cost #10

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merged 2 commits into from
Oct 21, 2024

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Coolsurf6
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About the PR

Added a new Upgrade Kit that can be used on armour for 4 seconds to upgrade it.
Base Armour Vest has been reduced from 50% to 20%, Blunt/Slash is down from 30% to 10%.
Upgraded Armour Vest has been kept at 50% with slightly increased explosion.
Wearable Traitor Items have been mostly decreased including Magboots, No Slips and Hard Suit.

Why / Balance

Gives the Detective and Traitor a chance to upgrade their armour. This takes either most TC for traitors, and all points for Detectives at round start.
Armour damage values were balanced around the fact that using something like a shotgun point blank gave too much time for someone to react taking 4 full blasts. This makes no sense as Traitors thrive on catching people off guard. Gun fights were going on for too long (and as much as I like that...), this should make all gun fights alot more intense and quicker.
MagBoots and Noslips were blatantly underused and not worth. MagBoots are an obvious, slow but cheap version of no slips. Possible removal of MagBoots but I want to keep them to see how things fair.

Technical details

Used the construction component like for CHIMP handcannons to upgrade them. Added both versions for Detective and Traitors as separate sections in sss_uplink.yml.

Changed Telecrystal Values in sss_uplink.yml

Media

image

Requirements

Breaking changes

N/A

Changelog
🆑

  • add: Armour Upgrade Kit for Detectives (2TC) and Terrorists (3TC)
  • tweak: Starting Armour Vest is now 20% Pierce and 10% Blunt/Slash
  • tweak: Syndicate Hardsuit Price is now 3TC from 8TC
  • tweak: No Slips is now 2TC from 4TC
  • tweak: Syndicate MagBoots is now 1TC from 4TC

@github-actions github-actions bot added the No C# label Oct 21, 2024
@Coolsurf6
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Making armour a one time purchase. Detectives can't just hand these out to people now and must either choose to give it to themselves or ONE other person.

@Coolsurf6
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Unsure of a way to make it so people can't take the armour off of someone from the inventory menu. It does take a while, and you also can't view the values on someone. But people will probably start making a meta of taking peoples armours off if they are a detective or a known traitor.

Maybe this will be fine...?

@Simyon264 Simyon264 merged commit e30f706 into Goob-Station:master Oct 21, 2024
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2 participants